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Lo-res Dungeon Materials

Since I usually don't have access to high-end hardware I have developed an something of an interest in making assets that aren't resource-intensive, but are (hopefully) still aesthetically pleasing. The sort of thing that looks good on a mobile screen, or provides a better visual experience for those who prioritize their frame rate.

Large stone tile.

Large stone tile.

Small stone tile.

Small stone tile.

Stone wall.

Stone wall.

Large stone tile, no displacement.

Large stone tile, no displacement.

Small stone tile, no displacement.

Small stone tile, no displacement.

Stone wall, no displacement.

Stone wall, no displacement.